EMPLOYMENT HISTORY:

Senior Environment Artist (Feb 2011-Oct 2014) The Workshop, Marina Del Rey, CA
  • Performed level lead tasks including prop creation, decoration, lighting, shader creation, post process effects, and Kismet in UDK/Unreal 4.
  • Coordinated with concept artists to drive and maintain the overall visual style of a project.
  • Modeled and textured organic and hard-surface decorations, foliage, and modular sets.
  • Created texture/material libraries and tileable texture sets.
  • Oversaw environment art creation, delegated tasks, and maintained inventory of all assets.
  • Managed schedules to ensure proper allocation of resources to best meet production goals.
  • Designed pipelines and drew technical documents for art department wiki pages.
  • Researched and developed new art processes to improve and simplify workflow.
  • Mentored artists, promoting innovation, efficiency, and creativity.
  • Managed outsourcing, provided art specification documents and daily feedback.

Senior Multiplayer Artist (Jul 2012-Nov 2012) Spark Unlimited, Sherman Oaks, CA
  • Performed level layout, lighting, and shader creation in UDK.
  • Managed outsourcing, maintained inventory of levels, and ensured adherence to visual standards.
  • Coordinated with inter-department leads to ensure levels adhered to performance specifications.
  • Modeled and textured level decorations.

Senior Environment Artist (Jul 2007-Nov 2009) EA-Pandemic, Los Angeles, CA
  • Modeled and textured level decorations.
  • Improved the production pipeline by researching and developing new art tools and techniques.
  • Partnered with engineers and technical artists to develop a destructible environment system.
  • Provided art direction and mentoring for junior team members.
  • Managed outsourcing.
  • Responsible for troubleshooting levels and resolving memory and performance issues.

Senior Character Artist (Jul 2005-Oct 2006) Climax Group, Santa Monica, CA
  • Mentored junior artists and provided creative direction.
  • Modeled, textured, and rigged characters for cinematic and game use.
  • Set up lighting for levels and cinematic scenes.

3D Artist (Aug 2003-Jul 2005) Novalogic, Calabasas, CA
  • Modeled and textured level decorations, vehicles, and weapons.

3D Artist (Feb 2001-Aug 2003) Studio Mythos, Torrance, CA
  • Modeled and textured level decorations, vehicles, and weapons.