- Performed level lead tasks including prop creation, decoration, lighting, shader creation, post process effects, and Kismet in UDK/Unreal 4.
- Coordinated with concept artists to drive and maintain the overall visual style of a project.
- Modeled and textured organic and hard-surface decorations, foliage, and modular sets.
- Created texture/material libraries and tileable texture sets.
- Oversaw environment art creation, delegated tasks, and maintained inventory of all assets.
- Managed schedules to ensure proper allocation of resources to best meet production goals.
- Designed pipelines and drew technical documents for art department wiki pages.
- Researched and developed new art processes to improve and simplify workflow.
- Mentored artists, promoting innovation, efficiency, and creativity.
- Managed outsourcing, provided art specification documents and daily feedback.
- Performed level layout, lighting, and shader creation in UDK.
- Managed outsourcing, maintained inventory of levels, and ensured adherence to visual standards.
- Coordinated with inter-department leads to ensure levels adhered to performance specifications.
- Modeled and textured level decorations.
- Modeled and textured level decorations.
- Improved the production pipeline by researching and developing new art tools and techniques.
- Partnered with engineers and technical artists to develop a destructible environment system.
- Provided art direction and mentoring for junior team members.
- Managed outsourcing.
- Responsible for troubleshooting levels and resolving memory and performance issues.
Senior Character Artist (Jul 2005-Oct 2006) Climax Group, Santa Monica, CA
- Mentored junior artists and provided creative direction.
- Modeled, textured, and rigged characters for cinematic and game use.
- Set up lighting for levels and cinematic scenes.
3D Artist (Aug 2003-Jul 2005) Novalogic, Calabasas, CA
- Modeled and textured level decorations, vehicles, and weapons.
3D Artist (Feb 2001-Aug 2003) Studio Mythos, Torrance, CA
- Modeled and textured level decorations, vehicles, and weapons.