EMPLOYMENT HISTORY:
Senior Environment Artist (Feb 2011-Oct 2014) The Workshop, Marina Del Rey, CA
Senior Multiplayer Artist (Jul 2012-Nov 2012) Spark Unlimited, Sherman Oaks, CA
Senior Environment Artist (Jul 2007-Nov 2009) EA-Pandemic, Los Angeles, CA
Senior Character Artist (Jul 2005-Oct 2006) Climax Group, Santa Monica, CA
3D Artist (Aug 2003-Jul 2005) Novalogic, Calabasas, CA
3D Artist (Feb 2001-Aug 2003) Studio Mythos, Torrance, CA
- Performed level lead tasks including prop creation, decoration, lighting, shader creation, post process effects, and Kismet in UDK/Unreal 4.
- Coordinated with concept artists to drive and maintain the overall visual style of a project.
- Modeled and textured organic and hard-surface decorations, foliage, and modular sets.
- Created texture/material libraries and tileable texture sets.
- Oversaw environment art creation, delegated tasks, and maintained inventory of all assets.
- Managed schedules to ensure proper allocation of resources to best meet production goals.
- Designed pipelines and drew technical documents for art department wiki pages.
- Researched and developed new art processes to improve and simplify workflow.
- Mentored artists, promoting innovation, efficiency, and creativity.
- Managed outsourcing, provided art specification documents and daily feedback.
- Performed level layout, lighting, and shader creation in UDK.
- Managed outsourcing, maintained inventory of levels, and ensured adherence to visual standards.
- Coordinated with inter-department leads to ensure levels adhered to performance specifications.
- Modeled and textured level decorations.
- Modeled and textured level decorations.
- Improved the production pipeline by researching and developing new art tools and techniques.
- Partnered with engineers and technical artists to develop a destructible environment system.
- Provided art direction and mentoring for junior team members.
- Managed outsourcing.
- Responsible for troubleshooting levels and resolving memory and performance issues.
Senior Character Artist (Jul 2005-Oct 2006) Climax Group, Santa Monica, CA
- Mentored junior artists and provided creative direction.
- Modeled, textured, and rigged characters for cinematic and game use.
- Set up lighting for levels and cinematic scenes.
3D Artist (Aug 2003-Jul 2005) Novalogic, Calabasas, CA
- Modeled and textured level decorations, vehicles, and weapons.
3D Artist (Feb 2001-Aug 2003) Studio Mythos, Torrance, CA
- Modeled and textured level decorations, vehicles, and weapons.
CREDITS:
- The Evil Within PS4/XboxOne/PC (Bethesda)
- Lost Planet 3 PS3/360/PC (Capcom)
- Borderlands 2 Mr. Torgue's Campaign of Carnage PS3/360/PC (2k Games)
- Sorcery PS3 (Sony)
- Lord of The Rings: Conquest PS3/360/PC (EA-Pandemic)
- Silent Hill: Origins PSP (Konami) *Uncredited
- Mortal Kombat: Unchained PSP (Midway) *Uncredited
- Delta Force: Extreme PC (Novalogic)
- Joint Operations: Escalation PC (Novalogic)
- Joint Operations: Typhoon Rising PC (Novalogic)
- Delta Force Black Hawk Down: Team Sabre PC (Novalogic)
- Command and Conquer: Generals PC (EA)
- Star Wars: Clone Wars GC (Pandemic Studios/LucasArts)
- Dogz and Catz 5 PC (Ubisoft)
EDUCATION:
UCLA, School of the Arts and Architecture, BFA Design | Media Arts June 2000
References available upon request
References available upon request
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